This year I started a minor course at the University of Aplied Sciences Amsterdam about Virtual Reality and developing software for VR. This minor goes into the rapidly evolving Virtual Reality technology and tasks the students to create a VR app for a company in an interdisciplinary team.
Together with a team of five I was picked to work for the Royal Dutch Airlines, the KLM. All year round airplane cabincrew comes to the training depot where they have to go through a test on opening the airplane doors. The cabincrew has to know how to respond to different situations and how this affects the way the door has to be opened. Currently the KLM owns a large replica of the door and the seating area around it of each different type of airplane they posses. These replica's are not only spacious but expensive too and only two people can make use of it at a time making it a time consuming process to have every employee go through this training too. My team was asked to create a simulation of these trainings in Virtual Reality. A cost efficient solution to their problem and it enables the KLM to train more employees at the same time. The added value of substituting the current training with a VR simulation is that there is the power to immerse the trainees in a scenario where the plane is filled with passengers and the cabin can fill with smoke. We have a period of 5 months and 4 sprints to complete the product and deliver it to the KLM. During this period there a several relevant master classes and opportunities to test the potential product with actual cabin crew. For both myself and the school I'll be logging the development and surrounding activities of this project over at my processbook. I was missing an easy to use component for Metroidvania type games where the camera is fixed within a room until the player moves outside of the room's boundaries. For a project I've created just that with an easy to use implementation and made it available for purchase on the Unity Asset Store. The package comes with a detailed tutorial of how to use it and a video tutorial is provided. To view the Unity Asset Store page click here. |
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