The virtual reality minor offers four additional in-depth classes, two of which the student has to follow. Virtual Fashion goes into the use of the Clo3D tool and how to simulate cloth physics. UX Interaction Design touches on the subject of user interaction in virtual reality and setting up user tests. The two final classes have a more technical approach. Virtual Technology teaches about the general virtual reality hardware and Virtual Game Assets is about creating for virtual reality (programming and modelling). For this semester I've enrolled into the Virtual Technology and Interaction Design classes. Virtual Fashion does not have any relevance to our project nor does it interest me personally. I'd rather learn new things and put effort into different subjects as opposed to learning a software tool which I'll most likely will never use again after this semester. Virtual Game Assets is in my field of interest. However the class is about working with Unity3D and the Maya modelling tool. Both of which I'm already well experienced with. Therefor I chose not to follow this class. Interaction Design on the other side is relevant for the KLM assignment. The team will have to test a lot of different cases with the KLM target group to assure the simulation is as close as possible to the real thing. Learning how to set up proper user tests is of great value. Virtual Technology is the class I had most interest in and was looking forward to. Knowing what the available hardware is able to do or how to tackle certain hardware related issues comes in useful. For example; our team likes to make use of a form of mixed reality by creating a physical door that can be operated from within the virtual world. All while making use of the Manus VR Gloves. The teacher has already informed us a lot on this very subject. Below I'll describe the first two classes of each masterclass as they were mandatory to follow and provide the neccessary proof to show my competence in these classes. Virtual FashionThe first two classes were really useful in the sense that I did not attend these classes. During these periods I worked on getting to know the VRTK tool kit and how you can create interactions with objects in VR which can be read more about here: Virtual Reality and Unity. For the sake of providing a form of proof that I know how to work with the Clo3D tools taught in the masterclasses I painted this beautiful relevant dress: Virtual Programming and Game AssetsThe start of this masterclass consisted mainly of learning how to use Unity3D and the Maya modeling tool. We were assigned to create our 'dream house' in Maya and import that into Unity. Given I don't have any experience in Maya. But prior to this masterclass I've been using Unity and the Blender modeling tool for a couple of years and did not take part in the dream house assignment. Instead I went around the class to see if I could help other students with Unity. Pictured below are two models I created for an earlier school project. Interaction DesignThe introductionary classes talked about general user experience design and what differences there are with those in virtual reality. We were paired with other students and had to create a piece of media in where each one of us would introduce themselves and how it should play out in VR. For this we made use of a 3D camera and took a picture outside with all of us standing around the camera. On each of us there is a textbox with our names and study faculty and the idea was that in VR a user can approach any of us and initiate a conversation to know more about that student. Luckily working out the whole concept was not necessary. Virtual TechnologyThis masterclass is the one that interested me most. The first two classes went into the inner workings of the VR headset and a bit of history in VR and AR. For this class I started two researches which can be found below: Every following class had a assignment like giving a presentation about how you could improve modern day headmounted displays or pitch ideas for new technologies. One of the presentations about audio in Unity can be found here.
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